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 Cfg bY asdat0r

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asdat0r

asdat0r


Mesaje : 2
ASSOS : 11/04/1992
Data de inscriere : 08/06/2010
Varsta : 32
Localizare : Blaj
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Cfg bY asdat0r Empty
MesajSubiect: Cfg bY asdat0r   Cfg bY asdat0r EmptyDum Iun 20, 2010 8:19 pm

name "asdat0r"


unbindall




=======>>>gl's<<<======



gl_texturemode "gl_linear_mipmap_linear"
gl_max_size "128"
gl_spriteblend "0"



=========>>>cl_'s<<<========


cl_lw "1"
tracker "0"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_cmdrate "40"
cl_bob "0"
cl_hidefrags "0"
cl_allowdownload "0"
cl_allowupload "0"
cl_allow_download "0"
cl_download_ingame "0"
cl_giblife "0"
cl_giblevelscale "9"
cl_himodels "0"
cl_backspeed "400"
cl_forwardspeed "400"
cl_rollangle "0"
cl_nosmooth "0"
cl_nopred "1"
cl_nosmooth "1"
cl_smoothtime "0.1"
cl_vsmoothing "0.005"
cl_cmdrate "30"
cl_updaterate "30"
cl_rate "6000.666"
cl_lc "1"
cl_rollspeed "9999999"
cl_gaitestimation "1"
cl_nolerp "0"
cl_pred_fraction "0.650"
cl_pred_maxtime "500"
cl_adaptive "0"




=======>>>r_'s<<<=======

r_shadows "0"
r_mirroralpha "0"
r_drawenitities "0"
r_traceglow "0"
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_decals "50"
r_dynamic "0" //gl_dynamic
r_wateralpha "0"
r_mmx "1"



======>>>m_'s<<<=======


m_yaw "0.022"
m_pitch "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"



=======>>>v_'s<<<=======

v_kickpitch "0.000"
v_kickroll "0.000"
v_kicktime "0.000"


=======>>>S_'s<<<=======

s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2"
s_distance "60"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "0"
s_polysize "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
s_a3d "1.000000"
s_eax "0.000000"
s_geometry "0"
s_reflect "0"
s_geometry "0"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
s_occlude "0"
s_occ_epsilon "0"
s_occfactor "0"


========>>>Another Settings<<<========



loadas8bit "1"
snd_noextraupdate "1"
pushlatency "-999"
ex_maxerrordistance "0"
ex_interp "0.1"
vid_nopageflip "0"
_vid_wait_override "0"
_vid_default_mode "0"
_vid_default_mode_win "3"
vid_stretch_by_2 "0"
scr_transparentui "1"
fps_lan "100"
host_speeds "0"
r_bmodelhighfrac "5.0"
_snd_mixahead "0.1"
mp_decals "50"
default_fov "90"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
hud_saytext_time "3"
hud_drawhistory_time "5"
fakelag "0"
fakeloss "0"
scr_ofsx "0"
scr_ofsy "0"
scr_ofsz "0"
sensitivity "1.500000"
lookstrafe "0.000000"
lookspring "0.000000"
texgamma "2.0"
fps_modem "100"
max_fps "100"
gunsmoke "0"
fastsprites "0"
scr_conspeed "9999"
lightgamma "0"
brightness "2"
direct "0"
gamma "3"
r_dynamic "0"
viewsize "120"
con_color "255 355 0"
joystick "0"
hideradar
cl_observercrosshair "0"
fastsprites "0"
fov "90"
hud_centerid "1"
hud_deathnotice_time "10"
hud_fastswitch "1"
max_shells "0"
max_smokepuffs "0"
violence_ablood 0
violence_agibs 0
violence_hblood 0
violence_hgibs 0





// | Binds |

bind "MOUSE1" "+attack;adjust_crosshair"
bind "MOUSE2" "+attack2"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "g" "drop;"
bind "b" "buy"
bind "s" "+back"
bind "e" "+right"
bind "m" "chooseteam"
bind "w" "+forward"
bind "Ctrl" "+duck"
bind "space" "+jump"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "f10" "82;81;84;83;86;"
bind "f3" "13;say_team "
bind "f4" "31;say_team "
bind "f5" "41;say_team "
bind "f6" "42;44;say_team "
bind "f7" "43;say_team "
bind "f8" "44;say_team "
bind "f9" "46;say_team "
bind "tab" "+showscores"
bind "\\" "timeleft"
bind "," "buyammo1"
bind "." "buyammo2"
bind "=" "volup"
bind "-" "voldn"
bind "0" "slot10"
bind "1" "slot1;developer 1;echo "
bind "2" "slot2;developer 1;echo "
bind "3" "slot3;developer 1;echo "
bind "4" "slot4;developer 1;echo "
bind "5" "slot5;developer 1;echo "
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "v" "buyequip"
bind "`" "toggleconsole"
bind "r" "+reload"
bind "q" "lastinv"
bind "e" "+use"
bind "SHIFT" "+speed"
bind "x" "radio1"
bind "z" "radio2"
bind "c" "radio3"
bind "mwheeldown" "voldn"
bind "mwheelup" "volup"
bind mouse3 "dr"
fps_modem 1001
fps_max 1001
cl_updaterate 10
developer 1
sensitivity 2


// :: | Dynamic.Crosshair script |
-----------------------------------|

alias dr "dr1"
alias dr1 "cl_dynamiccrosshair 1;dev1;echo DynamicCrosshair 1; dev0;alias dr dr2"
alias dr2 "cl_dynamiccrosshair 0;dev1;echo DynamicCrosshair 0;dev0;alias dr dr1"


alias w "wait"
alias w2 "w; w"
alias w3 "w; w2"




// :: | False Zoom | |
------------------------|
alias awp_t "awp_on"
alias "+shoot1" "+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2"
alias "-shoot1" "-attack; -attack2"
alias "+shoot1" "+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2"
alias "-shoot1" "-attack; -attack2"
alias "awp_on" "alias awp_t awp_off; developer 1; echo Awp-ON; developer 0;scr_connectmsg Awp-ON; bind mouse1 +shoot1"
alias "awp_off" "alias awp_t awp_on; developer 1; echo Awp-Off; scr_connectmsg 0"

// :: | Shooter Thingie | |
-----------------------------|
alias "aw_t" "aw_on"
alias "+shoot2" "+attack; -attack; slot2; bind mouse1 +attack"
alias "-shoot2" "-attack"
alias "aw_on" "alias aw_t aw_off; bind mouse1 +shoot2"
alias "aw_off" "alias aw_t aw_on; scr_connectmsg 0; bind mouse1 +shoot2"
bind "" "awp_t"
bind "" "aw_t"



// Console Blue
alias conblue "con_color 000+000+255; alias contog congreen; speak items/suitchargeok1; d1; echo BLUE; d0"
// Console Green
alias congreen "con_color 000+255+000; alias contog conwhite; speak items/suitchargeok1; d1; echo GrEEn; d0"
// Console White
alias conwhite "con_color 255+255+255; alias contog consil; speak items/suitchargeok1; d1; echo White; d0"
// Console Grey/Silver
alias consil "con_color 215+205+215; alias contog conorange; speak items/suitchargeok1; d1; echo Silver; d0"
// Console Ice
alias conice "con_color 130+130+255; alias contog conorange; speak items/suitchargeok1; d1; echo ICE; d0"
// Console Orange
alias conorange "con_color 255+80+000; alias contog connor; speak items/suitchargeok1; d1; echo Orange; d0"
// Console Neon-Orange
alias connor "con_color 221+200+000; alias contog conpink; speak items/suitchargeok1; d1; echo Neon Orange; d0"
// Console Pink
alias conpink "con_color 275+143+111; alias contog conred; speak items/suitchargeok1; d1; echo PinK; d0"
// Console Red
alias conred "con_color 255+000+000; alias contog conyellow; speak items/suitchargeok1; d1; echo RED; d0"
// Console Yellow
alias conyellow "con_color 255+255+000; alias contog normcon; speak items/suitchargeok1; d1; echo YeLLoW; d0"
// Normal Console
alias normcon "con_color 255+155+50; alias contog conblue; speak items/suitchargeok1; d1; echo Normal; d0"
alias contog conblue
bind kp_enter contog



// Bunny Hop
alias jump "+jump; wait; -jump"
alias +bh "fps_max 20; wait; alias m_pitch jump; wait; m_pitch"
alias -bh "fps_max 100; wait; alias m_pitch "
bind alt +bh



// :: Menu Crap
// ------------
alias ms0 "menuselect 0;cls"
alias ms1 "menuselect 1;cls"
alias ms2 "menuselect 2;cls"
alias ms3 "menuselect 3;cls"
alias ms4 "menuselect 4;cls"
alias ms5 "menuselect 5;cls"
alias ms6 "menuselect 6;cls"
alias ms7 "menuselect 7;cls"
alias ms8 "menuselect 8;cls"

// :: Ammo
// -------
alias 1X "Pammo"
alias 2X "Pammo;Pammo"
alias 3X "Pammo;Pammo;Pammo"
alias 4X "Pammo;Pammo;Pammo;Pammo"
alias 5X "Pammo;Pammo;Pammo;Pammo;Pammo"
alias 6X "Pammo;Pammo;Pammo;Pammo;Pammo;Pammo"
alias 7X "Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo"
alias 8X "Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo"

alias Pammo "buyammo1"
alias Sammo "buyammo2"

// :: Equipment
// -------------
alias 81 "buyequip;ms1;cls" // Kevlar Vest
alias 82 "buyequip;ms2;cls" // Kevlar Vest + Helmet
alias 83 "buyequip;ms3;cls" // Flash Bang
alias 84 "buyequip;ms4;cls" // Grenade
alias 85 "buyequip;ms5;cls" // Smoke Grenade
alias 86 "buyequip;ms6;cls" // Defuse Kit
alias 87 "buyequip;ms7;cls" //Nightvision

// :: Weapons
// ----------
alias 11 "buy;ms1;ms1;Sammo;Sammo;Sammo;Sammo;cls" // USP (Universal Self-Loading Pistol) .45ACP Tactical
alias 12 "buy;ms1;ms2;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls" // Glock 18C Select Fire
alias 13 "buy;ms1;ms3;Sammo;Sammo;Sammo;Sammo;cls" // Desert Eagle .50 AE
alias 14 "buy;ms1;ms4;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls" // Sig SauerP228
alias 15 "buy;ms1;ms5;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls" // Dual Berreta
alias 16 "buy;ms1;ms6;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls" // XXXXXXXXXXXX

alias 21 "buy;ms2;ms1;1X;cls" // M3 Super 90 Entry
alias 22 "buy;ms2;ms2;1X;cls" // XM1014 (M4 Super 90)

alias 31 "buy;ms3;ms1;4X;cls" // MP5-Navy
alias 32 "buy;ms3;ms2;1X;cls" // Steyr Tactical Machine Pistol (TMP)
alias 33 "buy;ms3;ms3;1X;cls" // P90 Personal Defense Weapon
alias 34 "buy;ms3;ms4;1X;cls" // MAC-10
alias 35 "buy;ms3;ms5;1X;cls" // UMP45

alias 41 "buy;ms4;ms1;3X;cls" // Automat Kalashnikov Model 47 (AK47)
alias 42 "buy;ms4;ms2;3X;cls" // SG552 Commando
alias 43 "buy;ms4;ms3;3X;cls" // Colt M4A1 Carbine
alias 44 "buy;ms4;ms4;3X;cls" // Steyr AUG A1
alias 45 "buy;ms4;ms5;1X;cls" // Steyr Scout
alias 46 "buy;ms4;ms6;1X;cls" // Arctic Warfare Magnum
alias 47 "buy;ms4;ms7;1X;cls" // G3/SG-1 Precision Sniper Rifle
alias 48 "buy;ms4;ms8;1X;cls" // SG552 Semi-Auto Sniper Rifle

alias radio "radc1"
alias radc1 "radio1; alias radio radc2"
alias radc2 "radio2; alias radio radc3"
alias radc3 "radio3; alias radio radc1"



//-----------------------|
//<<|::Volume script:>>|
//-----------------------|


alias vol_0 "volume 0.0;write_down;dev1;echo ^*^ MUTE ^*^;dev0;alias volup vol_1;alias voldn vol0"
alias vol_1 "volume 0.1;write_down;dev1;echo Volume 10% |*________________|;dev0;alias volup vol_2;alias voldn vol_0"
alias vol_2 "volume 0.2;write_down;dev1;echo Volume 15% |_*_______________|;dev0;alias volup vol_3;alias voldn vol_1"
alias vol_3 "volume 0.3;write_down;dev1;echo Volume 20% |__*______________|;dev0;alias volup vol_4;alias voldn vol_2"
alias vol_4 "volume 0.4;write_down;dev1;echo Volume 25% |___*_____________|;dev0;alias volup vol_5;alias voldn vol_3"
alias vol_5 "volume 0.5;write_down;dev1;echo Volume 30% |____*____________|;dev0;alias volup vol_6;alias voldn vol_4"
alias vol_6 "volume 0.6;write_down;dev1;echo Volume 35% |_____*___________|;dev0;alias volup vol_7;alias voldn vol_5"
alias vol_7 "volume 0.7;write_down;dev1;echo Volume 40% |______*__________|;dev0;alias volup vol_8;alias voldn vol_6"
alias vol_8 "volume 0.8;write_down;dev1;echo Volume 45% |_______*_________|;dev0;alias volup vol_9;alias voldn vol_7"
alias vol_9 "volume 0.9;write_down;dev1;echo Volume 50% |________*________|;dev0;alias volup vol10;alias voldn vol_8"
alias vol10 "volume 1.0;write_down;dev1;echo Volume 55% |_________*_______|;dev0;alias volup vol11;alias voldn vol_9"
alias vol11 "volume 1.2;write_down;dev1;echo Volume 60% |__________*______|;dev0;alias volup vol12;alias voldn vol10"
alias vol12 "volume 1.4;write_down;dev1;echo Volume 65% |___________*_____|;dev0;alias volup vol13;alias voldn vol11"
alias vol13 "volume 1.6;write_down;dev1;echo Volume 70% |____________*____|;dev0;alias volup vol14;alias voldn vol12"
alias vol14 "volume 1.8;write_down;dev1;echo Volume 75% |_____________*___|;dev0;alias volup vol15;alias voldn vol13"
alias vol15 "volume 2.0;write_down;dev1;echo Volume 80% |______________*__|;dev0;alias volup vol16;alias voldn vol14"
alias vol16 "volume 2.3;write_down;dev1;echo Volume 85% |_______________*_|;dev0;alias volup vol17;alias voldn vol15"
alias vol17 "volume 2.6;write_down;dev1;echo Volume 90% |________________*|;dev0;alias volup volmax;alias voldn vol16"
alias volmax "volume 2.9;write_down;dev1;echo ^*^ Volume MAX ^*^;dev0;alias volup volmax;alias voldn vol17"
alias volup "vol_3"
alias voldn "vol_1"
bind "=" "voldn"
bind "-" "volup"
bind "[" "dr"
bind ins "name Zattara"
bind l "name SystemOfADown"
bind "j" "statsme"


// NetGraph
alias ng1 "developer 1; echo Net Graph on, setting 1; developer 0; net_graph 3; alias ng ng2; cl_showfps 1"
alias ng2 "developer 1; echo Net Graph on, setting 2; developer 0; net_graph 2; alias ng ng3; cl_showfps 1"
alias ng3 "developer 1; echo Net Graph on, setting 3; developer 0; net_graph 1; alias ng ng4; cl_showfps 1"
alias ng4 "developer 1; echo Net Graph off; developer 0; net_graph 0; alias ng ng1; cl_showfps 0"
alias ng "ng1"
bind "n" "ng"


//-- Radar Toggler
alias radar_t radar_off
alias radar_off "alias radar_t radar_on; hideradar"
alias radar_on "alias radar_t radar_off; drawradar"

bind f "radar_t"


alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed; dev1; echo Walking enabled; dev0"
alias walk_off "alias walk_t walk_on; -speed; dev1; echo Running enabled
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